Ubisoft, producer, editor and distributor of video games, interactive software, and multimedia applications situated in a loft in the heart of Mile-End, Montreal, offers a stimulating work environment where creativity, friendliness and leading edge technology are how what we pride ourselves in. You will benefit from a competitive salary and a range of social advantages, packaged with the strong possibility of advancement, as well as profit from a learning environment allowing you to get hands on experience with the latest innovations of your field.
The incumbent will plan, detail, and supervise the work of game designers. The incumbent will ensure the team’s performance and resolve and manage the situations that hinder game design production objectives. The incumbent will also actively participate in the creation and development of the game design by supporting the Creative Director.
The main and routine tasks of the Lead Game Design are to:
-Understand consumer needs and ensure that the elements developed by the team will contribute to player satisfaction and enjoyment;
-Assess the workload vs. production capacity, plan the work, and set priorities for the game design team;
-Allocate duties and follow the evolution of the team’s progress on game design deliverables;
-Communicate the project objectives, strategies, and general information to all team members so as to give visibility to the advancement of the development of the game and the other crafts;
-Actively participate in the decision-making process with management and oversee the necessary adjustments to ensure that the game design team meets expectations;
-Supervise and be responsible for providing clear and structured project documents to ensure that gameplay intentions are understood and that team members are working on the right elements (ingredients, game system, gaming modes, behaviour specifications, etc.);
-Carry out performance follow ups and assessments;
-Participate in the selection of team members;
-With the associate producer, determine the schedules and vacation times of team members;
-Manage any conflicts that arise within the team;
-Create a work environment that is motivating for team members and which fosters development and creation;
-Support career advancement and suggest development and interpersonal skills training and techniques sessions to team members;
-Carry out all other related tasks.
Attestation of collegial studies in game level design and production and a certificate in project management, or equivalent.
Minimum of 5 years as a game designer. Experience supervising a game design team a significant asset. Any other relevant experience.
-Excellent ability to organize and structure his/her own work and that of the team (follow ups, control, schedule);
-Communication skills (inter-team, etc.);
-Management and planning skills;
-Ability to adapt to situations;
-Strong analytical skills;
-Ability to work as part of a team;
-Client focus (internal and external).