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Level Design Director
Game & Level Design/Creative Direction
Canada - Montreal

Ubisoft, producer, editor and distributor of video games, interactive software, and multimedia applications situated in a loft in the heart of Mile-End, Montreal, offers a stimulating work environment where creativity, friendliness and leading edge technology are how what we pride ourselves in. You will benefit from a competitive salary and a range of social advantages, packaged with the strong possibility of advancement, as well as profit from a learning environment allowing you to get hands on experience with the latest innovations of your field.

Job summary:
 • The Level Design Director manages content, mainly from Level Designers, Story Designers and Level Scripters.
 • Just like in the movie business, the Level Design Director is a director on all levels of a game and must control what will happen with gameplay elements; to impose rhythm, tension, gameplay intentions, difficulties, etc.
 • His goal is to constantly try to improve the gameplay/flow in all levels.

The main and usual functions of this position are to:
 • Be the central point on “how” the story and the gameplay loops are brought together to make the “gameplay experience”, in line with the vision of the Creative Director.
 • Participate to creating the “blueprint” during the conception phase.
 • Collaborate and advise on the development of gameplay elements in order to ensure they are well-used during the experience.
 • Put in place content management methods, documents on gameplay intention (for all game and maps), macro-structure, level design documentation, document on the direction of the game, etc. to achieve the gameplay experience and communicate directives to other production trades.
 • Participate to the development of the workflow on work organisation and priority management to prove, by iterations, concrete results of “gameplay experience”.
 • Establish, with game design, the game exposure to ease and optimize the learning curve of the player.
 • Be present to playtests during debug phases to develop a plan of action about corrections required to the game, based on feedback from the players.
 • Ensure chronological coherence between levels.
 • Perform any other related tasks.

 • ACS in level design and direction of video games or any other equivalent educational background.

Relevant experience:
 • Minimum of 5-year experience as Level Designer or any other relevant experience.

Other skills:
 • Ability to efficiently communicate directives.
 • Ability to review other people’s work and suggest improvements, if necessary.
 • Ability to formulate ideas; to communicate with art direction and make constructive criticism.
 • Knowing how to work with graphic team members and other team members of the project.